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X-Ray Lasers

X-Ray lasers are a Tech Level 8 invention. Both the technology and materials to produce them have recently become feasible. These weapons fire coherent beams of x-rays. They are extremely useful against both body armor and Flux Shields. Against body armor, the weapons reduce the effective threshold by six points ( -6 ). They reduce armor integrity by one point, and inflict double damage to absorption polymers. Reflective, laser-resistant armor provides no benefit against x-ray lasers.

Against Flux Shields, there is a damage x2% chance that the beam will penetrate the shield outright. Otherwise, it inflicts one0half damage to the shield.

X-Ray lasers are powered by non-rechargeable backpacks that have an encumbrance of 20, and cost 10% of the weapon's cost.

There are currently three models of x-ray laser on the market.

Piercer: This model is produced by the Metalwerks Corporation. It is one hell of a weapon, combining range, damage, and shot capacity into one neat package. It is well worth the price. Range: 1500m, Encumbrance: 10.

ICU: Is there anything the Balshrom Corporation doesn't have their hands in? The ICU is another excellent weapon from the company that knows weapons. The damage yield is a little low for this class, but the range is exceptional. Range: 2000m, Encumbrance: 12.

Xapper: This comes from the Marrson Electronics. It hits hard in the short range, but it is prone to pack explosion ( subsequent to malfunction, roll 1D100. If a 81 or higher results, treat it as a double-powered Suicide Bomb, plus anyone within 20m must roll an SMR versus Radiation or suffer 2D4 damage with a 25% chance to contract cancer within 6 months ). Range: 175m, Encumbrance: 16.

Weapon 1. 2. 3. 4. 5. 6. 7. 8. MN SS RoF Q Damage Cost
Piercer 100 100 100 90 90 75 60 50 99 96 1/3 50 8-64 35M
ICU 125 115 105 95 85 80 70 65 98 96 1/3 60 5-40 30M
Xapper 80 80 65 45 25 - - - 95 93 1/3 30 10-80 25M