New Skills
All skill are in
the format from the main book.
|
Skill |
S |
L |
T |
$ |
PS |
JA |
M |
JS |
BC |
|
Constitution |
3 |
7 |
1mo |
50 |
- |
- |
- |
- |
- |
|
Lightsleeping |
2 |
25 |
2wk |
5 |
IN |
- |
10 |
- |
- |
|
Manual Dexterity |
3 |
7 |
1mo |
50 |
- |
- |
- |
- |
- |
|
Aikido |
3 |
25 |
1mo |
10 |
AG |
- |
10 |
- |
- |
|
Boxing |
2 |
25 |
3wk |
4 |
AG |
- |
10 |
- |
- |
|
Capoirera |
4 |
25 |
2mo |
10 |
AG |
- |
10 |
- |
- |
|
Catongi |
2 |
25 |
1mo |
* |
AG |
- |
10 |
- |
- |
|
Jeet Kun Do |
3 |
25 |
4wk |
8 |
AG |
- |
10 |
- |
- |
|
Juijitsu |
2 |
25 |
3wk |
4 |
AG |
- |
10 |
- |
- |
|
Karate |
2 |
25 |
4wk |
5 |
AG |
- |
10 |
- |
- |
|
Kung Fu |
2 |
25 |
4wk |
5 |
AG |
- |
10 |
- |
- |
|
Savate |
2 |
25 |
4wk |
5 |
AG |
- |
10 |
- |
- |
|
Tae Kwon Do |
2 |
25 |
3wk |
5 |
AG |
- |
10 |
- |
- |
|
Tai Chi Ch'uan |
2 |
25 |
1mo |
5 |
AG |
- |
10 |
- |
- |
|
Skill |
S |
L |
T |
$ |
PS |
JA |
M |
JS |
BC |
|
Body Language |
2 |
25 |
6wk |
8 |
IN |
- |
10 |
- |
- |
|
Skill |
S |
L |
T |
$ |
PS |
JA |
M |
JS |
BC |
|
Duel Quick Draw |
3 |
15 |
1mo |
3 |
- |
- |
12 |
- |
- |
|
Quick Draw |
3 |
5 |
1mo |
3 |
- |
- |
12 |
- |
- |
|
Sharpshooting |
4 |
20 |
1mo |
5 |
MD |
- |
12 |
- |
- |
|
Snapshot |
3 |
20 |
1mo |
5 |
MD |
- |
12 |
- |
- |
PHYSICAL SKILLS
Constitution: (
This is intended to replace the skill "Body Points" ).
Each level of this skill adds +3% to Constitution. Body Points
can be increased by either raising Constitution, or by drugs ( as
per the Body Points skill ).
Lightsleeping: This
skill allows the character to sleep soundly while maintaining a
sense of awareness. He can react to slight disturbances, and if
awakened suddenly, he will not suffer any initiative penalties on
the next segment.
Manual Dexterity:
Through intense training techniques, the character is able to
increase his Manual Dexterity score. Each level of skill adds +3%
to the score. Manual Dexterity can also be increased by using the
drug HFA-30. Each injection costs 7,500 credits, and adds +3%. Up
to two injections per month may be taken safely.
Aikido: Defensive
art. Inflicts only one-half damage, but gains a +30% to Disarm,
and a +20% to Defensive Modifier.
Boxing: Pretty
standard hand-to-hand. Kicks are at one-half normal chance to
hit.
Capoirera: Brazilian
fighting style based on African tribal dances. Gain +1 Attack,
and +2 damage with kicks.
Catongi: The
Calemoran martial art. Gain +1 Attack and +1 damage.
Jeet Kun Do: Style
developed by Bruce Lee in the 20th century. Gain +1
Attack and +1 damage.
Juijitsu: Heavy
grappling style. Gain a +20% to all grappling maneuvers.
Karate: Gain
either a +1 Attack or a +1 damage.
Kung Fu: Chinese
boxing. Gain either a +1 Attack or a +1 damage.
Savate: French
fighting stle. Kicks are only +1 initiative, and have +2 damage.
Tae Kwon Do: Standard
hand-to-hand.
Tai Chi Ch'uan: Chinese
exercise style. Gain +1 Attack, inflict one-half damage, gain
+20% to disarm and +10% to Defensive Modifier.
ESPIONAGE SKILLS
Body Language: The
character is trained to observe and interpret the physical
actions and reactions of others. He may be able to determine the
subject's emotional state, and determine the veracity of any
statements ( determining a lie is a Level 10 difficulty ).
WEAPON SKILLS
Duel Quick Draw:
This skill is used during quick-draw type duels ( ala Gunfighters
). Each level of skill subtracts -3% from the duelist's Intuition
roll.
Quick Draw: Each
level of this skill reduces the time required to draw a weapon by
one second. This skill must be purchased separately for each type
of weapon.
Sharpshooting: This
skill is useful only with Aimed and Braced shots. Each level of
skill grants the attacker a 5% chance to determine the Hit
Location on the target.
Snapshot: Each
level in this skill reduces the penalty for Snapshots by -2%.