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New Skills

All skill are in the format from the main book.

PHYSICAL SKILLS
Skill S L T $ PS JA M JS BC
Constitution 3 7 1mo 50 - - - - -
Lightsleeping 2 25 2wk 5 IN - 10 - -
Manual Dexterity 3 7 1mo 50 - - - - -
Aikido 3 25 1mo 10 AG - 10 - -
Boxing 2 25 3wk 4 AG - 10 - -
Capoirera 4 25 2mo 10 AG - 10 - -
Catongi 2 25 1mo * AG - 10 - -
Jeet Kun Do 3 25 4wk 8 AG - 10 - -
Juijitsu 2 25 3wk 4 AG - 10 - -
Karate 2 25 4wk 5 AG - 10 - -
Kung Fu 2 25 4wk 5 AG - 10 - -
Savate 2 25 4wk 5 AG - 10 - -
Tae Kwon Do 2 25 3wk 5 AG - 10 - -
Tai Chi Ch'uan 2 25 1mo 5 AG - 10 - -
ESPIONAGE SKILLS
Skill S L T $ PS JA M JS BC
Body Language 2 25 6wk 8 IN - 10 - -
WEAPON SKILLS
Skill S L T $ PS JA M JS BC
Duel Quick Draw 3 15 1mo 3 - - 12 - -
Quick Draw 3 5 1mo 3 - - 12 - -
Sharpshooting 4 20 1mo 5 MD - 12 - -
Snapshot 3 20 1mo 5 MD - 12 - -

 

PHYSICAL SKILLS
Constitution: ( This is intended to replace the skill "Body Points" ). Each level of this skill adds +3% to Constitution. Body Points can be increased by either raising Constitution, or by drugs ( as per the Body Points skill ).


Lightsleeping: This skill allows the character to sleep soundly while maintaining a sense of awareness. He can react to slight disturbances, and if awakened suddenly, he will not suffer any initiative penalties on the next segment.

Manual Dexterity: Through intense training techniques, the character is able to increase his Manual Dexterity score. Each level of skill adds +3% to the score. Manual Dexterity can also be increased by using the drug HFA-30. Each injection costs 7,500 credits, and adds +3%. Up to two injections per month may be taken safely.


Aikido: Defensive art. Inflicts only one-half damage, but gains a +30% to Disarm, and a +20% to Defensive Modifier.


Boxing: Pretty standard hand-to-hand. Kicks are at one-half normal chance to hit.

Capoirera: Brazilian fighting style based on African tribal dances. Gain +1 Attack, and +2 damage with kicks.

Catongi: The Calemoran martial art. Gain +1 Attack and +1 damage.

Jeet Kun Do: Style developed by Bruce Lee in the 20th century. Gain +1 Attack and +1 damage.

Juijitsu: Heavy grappling style. Gain a +20% to all grappling maneuvers.

Karate: Gain either a +1 Attack or a +1 damage.

Kung Fu: Chinese boxing. Gain either a +1 Attack or a +1 damage.

Savate: French fighting stle. Kicks are only +1 initiative, and have +2 damage.

Tae Kwon Do: Standard hand-to-hand.

Tai Chi Ch'uan: Chinese exercise style. Gain +1 Attack, inflict one-half damage, gain +20% to disarm and +10% to Defensive Modifier.


ESPIONAGE SKILLS
Body Language: The character is trained to observe and interpret the physical actions and reactions of others. He may be able to determine the subject's emotional state, and determine the veracity of any statements ( determining a lie is a Level 10 difficulty ).



WEAPON SKILLS
Duel Quick Draw: This skill is used during quick-draw type duels ( ala Gunfighters ). Each level of skill subtracts -3% from the duelist's Intuition roll.


Quick Draw: Each level of this skill reduces the time required to draw a weapon by one second. This skill must be purchased separately for each type of weapon.


Sharpshooting: This skill is useful only with Aimed and Braced shots. Each level of skill grants the attacker a 5% chance to determine the Hit Location on the target.


Snapshot: Each level in this skill reduces the penalty for Snapshots by -2%.