Shanask
| SHANASK |
| VITAL STATISTICS | |
| -15 Strength | +40 I.Q. |
| -15 Constitution | +25 Intuition |
| -15 Charisma | |
| SECONDARY STATISTICS | |
| +50 Terrestrial Knowledge | +20 Persuasion |
| GENERAL INFORMATION | |
| Body Points: 2+D6 | Movement: 9/8/250 |
| Height: 78 | Weight: 250 |
| Attacks: 2 Pseudo-Touches | Dam/Attack: 0 |
| Vision Modifier: -15 | Hearing Modifier: 0 |
| Smell Modifier: N/A | |
| Home Planet: Unrevealed | |
| Starting Money: 6D6x100 | |
| SPECIAL ABILITIES | |
| Matrix Use | Constant 1" Air bubble |
| Do Not Bleed | Do Not Eat, Drink, Sleep |
| Heal 3x Normal | Sorce Speak |
| Immune to Poison, Disease, Temperature Extremes, Vacuum | |
| Move silently and without tracks over any surface | |
| Unaffected by Critical Hits and Unconsciousness and Paralysis | |
| Robes cannot be removed by any means | |
| Robes have more carrying capacity than it appears | |
| Radiate Fear in a 3 feet radius | |
| LIABILITIES | |
| 90 Monochrome Vision | 0% resurrection |
| Cannot be healed except by time and Sorce | |
| SURVIVAL MATRIX ROLLS | |
| CHEMICAL: 120 | RADIATION: 120 |
| BIOLOGICAL: 120 | MENTAL: 94 |
| POISON: 120 | SONIC: 95 |
| ELECTRICITY: 120 | FIRE: 120 |
| ACID: 80 | COLD: 120 |
| GENERAL OCCUPATION |
| "Sorcerer" |
GENERAL KNOWLEDGE
Very little is
known about this strange race. No one knows where their homeworld
is, or what they look like, other than two glowing red eyes. They
control a form of energy called Sorce that is similar to other
energy matrices.
GOVERNMENT
They form of
government practiced by the Shanask is unknown.
CULTURE
Next to
nothing is known about the Shanask culture.
PHYSIOLOGICAL
MAKEUP
The true form
of the Shanask is unknown. When a Shanask dies, the
"body" inside the robe disappears. This has led many to
believe that they are composed of some sort of energy. Some
believe that the Shanask are actually a more active form of the
Dane.
WEAKNESS
None are
known.
QUIRKS
The Shanask
rarely show emotion. They never laugh, and are always serious.
They do not engage in idle conversation. They do not sit down, or
lie down. They absolutely will not touch other sentient life
forms.
HISTORY
The history of
the Shanask is unknown up to the point when they announced
themselves to the Alliance in 2258 A.D. Since then, they have
helped the Alliance, and many "work" for the corps,
even though their agenda is unknown.
FAVORITE ITEM
Unknown.
DRESS
All Shanask
wear full-length robes that cover every part of the body.
HANGOUT
None of note
ABODE
Unknown.
COMBAT TACTICS
The Shanask
primarily use the Sorce to attack. They will not physically touch
others, but they will get close enough to use touch-based Sorce
powers.
GENERAL OCUPATION
Matrix
Controller
THE SHANASK VIEW
ON
LIFE: It is.
ON WAR:
It occurs.
ON THE
UNIVERSE: It is.
ON THE
ALLIANCE: It is.
ON THE
FAMILY: ?
ON
SELF: I am.
NOTABLE SHANASK
STATEMENTS
You must be
prepared for what is to come.
MIN/MAX
Strength:
1/60.....I.Q.: 65/150.....Agility:
15/94.....Constitution: 1/90
SKILL POINTS: 50,
No Physical Skills.
EYE COLOR:
Red
DISCLAIMER: The
Calemora are adapted from a game called "Guild Space".
METASCAPE,
GUILD SPACE, and GAME LORDS are all trademarks owned or licensed
by Dream Quest Games, Ltd.
©1993 Dream
Quest Games. Ltd.
Used without permission .