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Shanask

SHANASK
VITAL STATISTICS
-15 Strength +40 I.Q.
-15 Constitution +25 Intuition
-15 Charisma
SECONDARY STATISTICS
+50 Terrestrial Knowledge +20 Persuasion
GENERAL INFORMATION
Body Points: 2+D6 Movement: 9/8/250
Height: 78 Weight: 250
Attacks: 2 Pseudo-Touches Dam/Attack: 0
Vision Modifier: -15 Hearing Modifier: 0
Smell Modifier: N/A
Home Planet: Unrevealed
Starting Money: 6D6x100
SPECIAL ABILITIES
Matrix Use Constant 1" Air bubble
Do Not Bleed Do Not Eat, Drink, Sleep
Heal 3x Normal Sorce Speak
Immune to Poison, Disease, Temperature Extremes, Vacuum
Move silently and without tracks over any surface
Unaffected by Critical Hits and Unconsciousness and Paralysis
Robes cannot be removed by any means
Robes have more carrying capacity than it appears
Radiate Fear in a 3 feet radius
LIABILITIES
90 Monochrome Vision 0% resurrection
Cannot be healed except by time and Sorce
SURVIVAL MATRIX ROLLS
CHEMICAL: 120 RADIATION: 120
BIOLOGICAL: 120 MENTAL: 94
POISON: 120 SONIC: 95
ELECTRICITY: 120 FIRE: 120
ACID: 80 COLD: 120
GENERAL OCCUPATION
"Sorcerer"

GENERAL KNOWLEDGE
Very little is known about this strange race. No one knows where their homeworld is, or what they look like, other than two glowing red eyes. They control a form of energy called Sorce that is similar to other energy matrices.

GOVERNMENT
They form of government practiced by the Shanask is unknown.

CULTURE
Next to nothing is known about the Shanask culture.

PHYSIOLOGICAL MAKEUP
The true form of the Shanask is unknown. When a Shanask dies, the "body" inside the robe disappears. This has led many to believe that they are composed of some sort of energy. Some believe that the Shanask are actually a more active form of the Dane.

WEAKNESS
None are known.

QUIRKS
The Shanask rarely show emotion. They never laugh, and are always serious. They do not engage in idle conversation. They do not sit down, or lie down. They absolutely will not touch other sentient life forms.

HISTORY
The history of the Shanask is unknown up to the point when they announced themselves to the Alliance in 2258 A.D. Since then, they have helped the Alliance, and many "work" for the corps, even though their agenda is unknown.

FAVORITE ITEM
Unknown.

DRESS
All Shanask wear full-length robes that cover every part of the body.

HANGOUT
None of note

ABODE
Unknown.

COMBAT TACTICS
The Shanask primarily use the Sorce to attack. They will not physically touch others, but they will get close enough to use touch-based Sorce powers.

GENERAL OCUPATION
Matrix Controller

THE SHANASK VIEW
ON LIFE: It is.
ON WAR: It occurs.
ON THE UNIVERSE: It is.
ON THE ALLIANCE: It is.
ON THE FAMILY: ?
ON SELF: I am.

NOTABLE SHANASK STATEMENTS
You must be prepared for what is to come.

MIN/MAX
Strength: 1/60.....I.Q.: 65/150.....Agility: 15/94.....Constitution: 1/90
SKILL POINTS: 50, No Physical Skills.
EYE COLOR:
Red

DISCLAIMER: The Calemora are adapted from a game called "Guild Space".
METASCAPE, GUILD SPACE, and GAME LORDS are all trademarks owned or licensed by Dream Quest Games, Ltd.
©1993 Dream Quest Games. Ltd.

Used without permission .