Kess Rith
| KESS RITH |
| VITAL STATISTICS |
| +35 Strength | -10 Agility |
| +30 Constitution | +20 Aggression |
| -5 Intuition | -10 Charisma |
| SECONDARY STATISTICS | |
| +15 Military Leadership | -20 Persuasion |
| GENERAL INFORMATION | |
| Body Points: 16+D12 | Movement: 7/14/200 |
| Height: 72+2D8 | Weight: 450+3D10*10 |
| Attacks: 2 Punches | Dam/Attack: D2 |
| Vision Modifier: -5 | Hearing Modifier: +10 |
| Smell Modifier: -10 | |
| Home Planet: Kess | |
| Money: 3D6*100 | |
| SPECIAL ABILITIES |
| 2 point Threshold |
| 3rd level Archaic Hand Weapon |
| Double Lift and Encumbrance |
| SURVIVAL MATRIX ROLLS | |
| CHEMICAL: 30 | RADIATION: 35 |
| BIOLOGICAL: 42 | MENTAL: 56 |
| POISON: 64 | SONIC: 41 |
| ELECTRICITY: 29 | FIRE: 47 |
| ACID: 25 | COLD: 15 |
| PRIMARY OCCUPATION |
| Stormtrooper |
GENERAL KNOWLEDGE
The Kess Rith
are massive, powerful creatures that are capable of besting Rams
in bare-handed combat. They combine the body of a rhinoceros with
a powerful tail, and a humanoid torso that makes most body
builders look weak. Armored plates protect their tail, torso,
arms, neck and head. Their eyes are red, and to most non-Kess
Rith, their hides appear grey. They follow a code of honor
similar to that of Bushido ( the code of the Samurai of ancient
Japan ).
GOVERNMENT
The Kess Rith
are ruled by the Great Dominator, who is chosen by the Thirteen,
who are chosen by the Council of Champions, and so on, down to a
clan Dominator. Kess Rith can fight for positions in the
government. In this government, decisions are passed down from on
high, but are ratified or rejected all the way down to the clan
level. It's kind of unorganized overall, but they seem to make it
work.
CULTURE
Kess Rith are
organized into extended, polygamous families, or clans, led by a
Dominator. Each son has one to five wives, determined by his
Dominator. The typical clan consists of the Dominator, his wives,
his sons and their wives. Females join their husband's clan when
they marry. Clans combine into Herds, based on related
Dominators. The strongest Dominator becomes the Herd's Patriarch.
The position of Dominator is determined by a three-part
challenge:
The first part
is a survival test for the candidates, the second is a verbal
battle, and the last is physical combat.
The Kess Rith
enjoy verbal sparring with other races. They call this
"Malavoqa", or Sweatless Combat. They particularly
respect Humans in this, due to the Human talent for punning.
Females are limited in political positions, but hold equal
footing in the military. The Kess Rith have little respect for
those who do not value combat.
PHYSIOLOGICAL
MAKEUP
Kess Rith
live, naturally, up to 100 years. They bear their young live.
Pregnancies last 23 months, and the young reach maturity in about
15 years. Females bear children from maturity up to around 40.
Females can control their rate of pregnancy. From a single
impregnation, a female can retain enough genetic material to
fertilize as many as a dozen eggs.
WEAKNESS
None in
particular.
QUIRKS
The strangest
quirk of the Kess Rith is their Code of Honor. This binds them to
family, homeworld, and Dominator Clan. It governs everything from
forms of address for all manner of family, clan, and herd
relations, to the proper way to kill oneself to expunge a spot on
your honor ( generally by doing whatever you can to take as many
of the enemy with you ). This code specifies 1,296 different
shades of dishonor, and 432 different acts that will atone for
those dishonors ( 93 of which involve dying ).
HISTORY
The Kess Rith
were first discovered by the Eridani in 49 A.D. The Eridani, as
normal, tried to conquer this race and planet. At this time, the
Kess Rith were a Tech Level 3 race. The Eridani discovered a race
of warriors who were their equal. The fighting lasted for 4
years, and ended in a peace treaty ( the Treaty of Equals ). From
the Eridani, the Kess Rith gained intergalactic travel
technology. They then began to conquer new worlds. They finally
joined the Galactic Alliance in 2120 A.D.
FAVORITE ITEM
Usually an
ancient family weapon.
DRESS
Kess Rith
normally wear battle armor. Otherwise, they just wear an Honor
Sash ( used to denote rank, clan, and other information ).
HANGOUT
The Kess Rith
enjoy hanging out at Cyball events.
ABODE
Kess Rith
homes are huge structures made of stone and metal, with weapons
adorning the walls.
COMBAT
TACTICS
The Kess Rith
are brutal in combat, often hacking a foe into many pieces before
moving on to the next.
GENERAL
OCCUPATION
The Kess Rith
most often work for the Galactic Stormtroopers.
FAVORITE
FOODS
For some
reason, the Kess Rith have developed a liking for pizza.
THE KESS
RITH VIEW
ON
LIFE: Life is for battle and the preservation of the
Clan.
ON WAR:
It weeds out the weak and puny.
ON THE
UNIVERSE: It is ours to mold and shape.
ON THE
ALLIANCE: Useful now, but it shall someday fall.
ON THE
FAMILY: Very important for producing new warriors.
ON
SELF: I serve my people, and slay all who defy me.
NOTABLE
KESS RITH STATEMENTS
Could I get
extra, extra pepperoni on that?
You are unfit
to continue as Dominator.
Rams,
Phentari, Eridani, all are weaklings compared to us.
| START | CHILD | YOUNG | MATURE | MIDDLE | OLD | ANCIENT |
| 15+D10 | 6-10 | 11-15 | 16-40 | 41-60 | 61-80 | 81-100 |
MIN/MAX
Strength:
81/150.....I.Q.: x/130.....Agility:
23/94.....Constitution: 51/150
SKILL
POINTS:
50
SKIN
COLOR:
Kess Rith skin color is a mottled grey, green, and brownish.
SKIN
TEXTURE: 1-99=Smooth...100=Bumpy
EYE
COLOR: Red
FOOD: 6
WATER: 12
SLEEP: 4
The Kess Rith are
from a Game called Renegade Legion: Legionnaire.
RENEGADE LEGION,
INTERCEPTOR, and CENTURION are Trademarks of FASA Corporation,
registered in the U.S. Patent and Trademark Office. LEVIATHAN,
TOG and LEGIONNAIRE are trademarks of FASA Corporation.
Copyright ©1990
FASA Corporation, All Rights Reserved.
Used without
permission.