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Calemora

CALEMORA
VITAL STATISTICS
+40 Strength +10 Manual Dexterity
-10 I.Q. +20 Agility
+40 Constitution -10 Aggression
+15 Intuition -20 Charisma
SECONDARY STATISTICS
-15 Terrestrial Knowledge -10 Persuasion
-5 Bargaining
GENERAL INFORMATION
Body Points: 15+d10 Movement: 7/13/120
Height: 62+d6 Weight: 300+2d10 x 10
Attacks: 2 Punches Dam/Attack: d2
Vision Modifier: -5 Hearing Modifier: 0 ( -50 )
Smell Modifier: 0
Home Planet: Calemor
Starting Money: d6 x 100
SPECIAL ABILITIES
2 point Threshold 3rd Level Hand-to-Hand skill
3rd Level Kray skill Immune to Pain
Don't Sleep Physical Skills cost 1 point less
Archaic Hand skills cost 1 point less Double Normal Healing
Double Lift and Encumbrance Double Death's Door
Resist Critical Hit Effects Don't Panic, Berserk, or go Suicidal
3rd Level Body Equilibrium
Matrix Use
LIABILITIES
Thermographic Vision Only
SURVIVAL MATRIX ROLLS
CHEMICAL: 40 RADIATION: 30
BIOLOGICAL: 40 MENTAL: 70
POISON: 38 SONIC: 15
ELECTRICITY: 50 FIRE: 98
ACID: 25 COLD: 40
PRIMARY OCCUPATION
Combat Specialist

GENERAL KNOWLEDGE
Possibly the most physiologically advanced species known, the Calemora are one of the few races capable of contesting the Eridani's claim of being the "Ultimate Warriors". All Calemora train as martial artists in vast pyramidal structures known as Catongs.

GOVERNMENT
No formal government appears to exist. The Calemora are divided into groups similar to clans, but there appears to be no in-fighting amongst them.

CULTURE
Calemoran culture is governed by a code of honor, the
CODE OF THE DRAGON, developed by the Dragon Catong. Personal ambition is almost unknown as their lives revolve around the Code and the race as a whole. All elders are called "Father", all members of the same generation, "Brother", and those younger are called "Son". They are expected to shoe respect to Brothers and Fathers, and to receive respect from Sons.
They are a gentle race, stern but merciful, stubborn, with a profound respect for all life. They show no emotion, nor do they form friendships, as such, but they may have close relationships based on mutual respect. They do not practice torture, and prisoners are either slain ( if dishonorable ), or released ( if honorable ).

PHYSIOLOGICAL MAKEUP
Calemora have a top-heavy appearance, as the bones and muscles of their arms, shoulders and chest are as massive as those of their legs. They have no ears. Instead, special receptors in their chest and back process vibrations and pressure changes, translating these as sound. Their eyes do not perceive visual light, but instead translate infra-red energy as heat emissions. Their vision is very sensitive to minute temperature changes. They do not sleep, preferring to rest and meditate for about four hours per day. They suffer no ill effects if they do not rest, but if this is a common practice, it is known to shorten their lifespans.

WEAKNESSES
None in particular, but if the chest and back are covered, their hearing is severely impaired.

QUIRKS
The Calemora are strict vegetarians. They all bear scars, brands and tattoos. And they spend most of their free time practicing martial arts. The Calemora use as few words as possible when speaking, and this leads most people to believe that they are not too bright.

HISTORY
For thousands of years, the Calemora lived peacefully, developing their minds and bodies with their planet undisturbed. That changed in 1195 A.D., when the Zin-Shee arrived. The Zin-Shee had been conquering worlds unopposed for centuries until they decided to conquer the primitive world of Calemor. They believed this would be a short conflict, expecting their superior technology to dazzle the Calemorans. Their fleet was badly damaged by a surprise meteor storm. And they were thoroughly surprised by native resistance. This conflict, now known as the Blood Feud, lasted until 2190 A.D., when the planet was discovered by the Alliance. The Alliance interfered, and after a time, the Alliance, the Zin-Shee, and the Calemora were able to produce the Treaty of Final Blood. Impressed by the wisdom and benevolence of the Alliance, Calemor joined.

FAVORITE ITEM
None in particular.

DRESS
The Calemora normally wear only a loincloth and leather harness 9 or web gear 0. On rare occasions, they will wear special Calemoran armor ( usually worn only by younger members of the race ).

HANGOUT
Catong, or a gymnasium or dojo.

ABODE
Catong or their assigned quarters.

COMBAT TACTICS
Calemora try to match an opponent, avoiding any unfair advantage. Should the foe prove to be dishonorable, the Calemora will fight as dirty as necessary, providing his own honor is not compromised. They do not use missile/ranged weapons.

GENERAL OCCUPATION
The Calemora generally serve as elite soldiers, specializing in hand-to hand combat.

FAVORITE PETS
The Calemora keep Ahuk as pets. These are mammals that stand about three meters tall, are around six meters long, and weigh 10 tons.

THE CALEMORAN VIEW
ON LIFE:
Live by the Code.
ON WAR: Necessary, but not good.
ON THE UNIVERSE: Unimportant.
ON THE ALLIANCE: Acceptable.
ON THE FAMILY: Respect and respected.
ON SELF: Live for the Code.

NOTABLE CALEMORAN STATEMENTS
You dishonor yourself.
You need exercise.
By the Code...

START CHILD YOUNG MATURE MIDDLE OLD ANCIENT
40+3D10 10-15 16-45 46-90 91-120 121-200 201-300


MIN/MAX
Strength: 81/150.....I.Q.: x/90.....Agility: 47/150.....Constitution: 61/150
SKILL POINTS: 35
SKIN COLOR: 1-50=Tan, 51-100=Brown
SKIN TEXTURE: 1-100=Smooth
EYE COLOR: 1-50=Brown, ...51-100=Black
FOOD: 1
WATER: 1
SLEEP: N/A

DISCLAIMER: The Calemora are adapted from a game called "Guild Space".
METASCAPE, GUILD SPACE, and GAME LORDS are all trademarks owned or licensed by Dream Quest Games, Ltd.
©1993 Dream Quest Games. Ltd.
Used without permission