Calemora
| CALEMORA |
| VITAL STATISTICS |
| +40 Strength | +10 Manual Dexterity |
| -10 I.Q. | +20 Agility |
| +40 Constitution | -10 Aggression |
| +15 Intuition | -20 Charisma |
| SECONDARY STATISTICS |
| -15 Terrestrial Knowledge | -10 Persuasion |
| -5 Bargaining | |
| GENERAL INFORMATION |
| Body Points: 15+d10 | Movement: 7/13/120 |
| Height: 62+d6 | Weight: 300+2d10 x 10 |
| Attacks: 2 Punches | Dam/Attack: d2 |
| Vision Modifier: -5 | Hearing Modifier: 0 ( -50 ) |
| Smell Modifier: 0 | |
| Home Planet: Calemor | |
| Starting Money: d6 x 100 | |
| SPECIAL ABILITIES |
| 2 point Threshold | 3rd Level Hand-to-Hand skill |
| 3rd Level Kray skill | Immune to Pain |
| Don't Sleep | Physical Skills cost 1 point less |
| Archaic Hand skills cost 1 point less | Double Normal Healing |
| Double Lift and Encumbrance | Double Death's Door |
| Resist Critical Hit Effects | Don't Panic, Berserk, or go Suicidal |
| 3rd Level Body Equilibrium | |
| Matrix Use | |
| LIABILITIES |
| Thermographic Vision Only |
| SURVIVAL MATRIX ROLLS |
| CHEMICAL: 40 | RADIATION: 30 |
| BIOLOGICAL: 40 | MENTAL: 70 |
| POISON: 38 | SONIC: 15 |
| ELECTRICITY: 50 | FIRE: 98 |
| ACID: 25 | COLD: 40 |
| PRIMARY OCCUPATION |
| Combat Specialist |
GENERAL KNOWLEDGE
Possibly the
most physiologically advanced species known, the Calemora are one
of the few races capable of contesting the Eridani's claim of
being the "Ultimate Warriors". All Calemora train as
martial artists in vast pyramidal structures known as Catongs.
GOVERNMENT
No formal
government appears to exist. The Calemora are divided into groups
similar to clans, but there appears to be no in-fighting amongst
them.
CULTURE
Calemoran
culture is governed by a code of honor, the
CODE OF THE DRAGON,
developed by the Dragon
Catong. Personal ambition is almost unknown as their lives
revolve around the Code and the race as a whole. All elders are
called "Father", all members of the same generation,
"Brother", and those younger are called
"Son". They are expected to shoe respect to Brothers
and Fathers, and to receive respect from Sons.
They are a
gentle race, stern but merciful, stubborn, with a profound
respect for all life. They show no emotion, nor do they form
friendships, as such, but they may have close relationships based
on mutual respect. They do not practice torture, and prisoners
are either slain ( if dishonorable ), or released ( if honorable
).
PHYSIOLOGICAL
MAKEUP
Calemora have
a top-heavy appearance, as the bones and muscles of their arms,
shoulders and chest are as massive as those of their legs. They
have no ears. Instead, special receptors in their chest and back
process vibrations and pressure changes, translating these as
sound. Their eyes do not perceive visual light, but instead
translate infra-red energy as heat emissions. Their vision is
very sensitive to minute temperature changes. They do not sleep,
preferring to rest and meditate for about four hours per
day. They suffer no ill effects if they do not rest, but if this
is a common practice, it is known to shorten their lifespans.
WEAKNESSES
None in
particular, but if the chest and back are covered, their hearing
is severely impaired.
QUIRKS
The Calemora
are strict vegetarians. They all bear scars, brands and tattoos.
And they spend most of their free time practicing martial arts.
The Calemora use as few words as possible when speaking, and this
leads most people to believe that they are not too bright.
HISTORY
For thousands
of years, the Calemora lived peacefully, developing their minds
and bodies with their planet undisturbed. That changed in 1195
A.D., when the Zin-Shee arrived. The Zin-Shee had been conquering
worlds unopposed for centuries until they decided to conquer the
primitive world of Calemor. They believed this would be a short
conflict, expecting their superior technology to dazzle the
Calemorans. Their fleet was badly damaged by a surprise meteor
storm. And they were thoroughly surprised by native resistance.
This conflict, now known as the Blood Feud, lasted
until 2190 A.D., when the planet was discovered by the Alliance.
The Alliance interfered, and after a time, the Alliance, the
Zin-Shee, and the Calemora were able to produce the Treaty of
Final Blood. Impressed by the wisdom and benevolence of the
Alliance, Calemor joined.
FAVORITE ITEM
None in
particular.
DRESS
The Calemora
normally wear only a loincloth and leather harness 9 or web gear
0. On rare occasions, they will wear special Calemoran armor (
usually worn only by younger members of the race ).
HANGOUT
Catong, or a
gymnasium or dojo.
ABODE
Catong or
their assigned quarters.
COMBAT TACTICS
Calemora try
to match an opponent, avoiding any unfair advantage. Should the
foe prove to be dishonorable, the Calemora will fight as dirty as
necessary, providing his own honor is not compromised. They do
not use missile/ranged weapons.
GENERAL OCCUPATION
The Calemora
generally serve as elite soldiers, specializing in hand-to hand
combat.
FAVORITE PETS
The Calemora
keep Ahuk as pets. These are mammals that stand about three
meters tall, are around six meters long, and weigh 10 tons.
THE CALEMORAN VIEW
ON
LIFE:
Live by the Code.
ON WAR:
Necessary, but not good.
ON THE
UNIVERSE:
Unimportant.
ON THE
ALLIANCE:
Acceptable.
ON THE
FAMILY: Respect
and respected.
ON
SELF: Live for the
Code.
NOTABLE CALEMORAN STATEMENTS
You dishonor
yourself.
You need
exercise.
By the Code...
| START | CHILD | YOUNG | MATURE | MIDDLE | OLD | ANCIENT |
| 40+3D10 | 10-15 | 16-45 | 46-90 | 91-120 | 121-200 | 201-300 |
MIN/MAX
Strength: 81/150.....I.Q.: x/90.....Agility: 47/150.....Constitution: 61/150
SKILL POINTS:
35
SKIN COLOR:
1-50=Tan, 51-100=Brown
SKIN TEXTURE: 1-100=Smooth
EYE COLOR:
1-50=Brown, ...51-100=Black
FOOD:
1
WATER:
1
SLEEP:
N/A
DISCLAIMER: The
Calemora are adapted from a game called "Guild Space".
METASCAPE,
GUILD SPACE, and GAME LORDS are all trademarks owned or licensed
by Dream Quest Games, Ltd.
©1993 Dream
Quest Games. Ltd.
Used without
permission