MEDICAL EQUIPMENT
Analgine
Injection: This
drug renders the user totally immune to pain for 2d4 hours. While
on the drug, INTUITION is reduced by 15 points. The user is able
to remain conscious right up until he passes his Death's Door.
Any additional doses taken within 20 hours of the last have a
cumulative 15% chance of permanently reducing INTUITION, MANUAL
DEXTERITY, and any skills requiring a delicate sense of touch by
15 points. Analgine is very addictive. The base chance of
addiction is 20%, +5% per additional dose taken within a one
month period. Cost: 12,000
Hyperco: Similar to a BRI, when
this drug is injected around a bleeding wound, it causes almost
instantaneous coagulation, stopping bleeding in 4+d6 seconds. For
every dose beyond the first in a 30 hour period, roll a POISON
SMR, with a cumulative -5% penalty per additional dose. Failure
indicates that the blood has thickened so much that the heart
stops. Cost: 150
Hypospray: This device is about the
size of a penlight. It uses compressed air to inject a drug, and
can easily penetrate up to two layers of clothing. It holds two
doses. It takes d4+6 seconds to change the drug or the air
cartridge. An air cartridge is good for 100 injections, and
replacements cost 25 credits each. Cost: 200
Note: both the Paramedic and Surgical kits
include a hypospray.