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MEDICAL EQUIPMENT

Analgine Injection: This drug renders the user totally immune to pain for 2d4 hours. While on the drug, INTUITION is reduced by 15 points. The user is able to remain conscious right up until he passes his Death's Door. Any additional doses taken within 20 hours of the last have a cumulative 15% chance of permanently reducing INTUITION, MANUAL DEXTERITY, and any skills requiring a delicate sense of touch by 15 points. Analgine is very addictive. The base chance of addiction is 20%, +5% per additional dose taken within a one month period. Cost: 12,000

Hyperco: Similar to a BRI, when this drug is injected around a bleeding wound, it causes almost instantaneous coagulation, stopping bleeding in 4+d6 seconds. For every dose beyond the first in a 30 hour period, roll a POISON SMR, with a cumulative -5% penalty per additional dose. Failure indicates that the blood has thickened so much that the heart stops. Cost: 150

Hypospray: This device is about the size of a penlight. It uses compressed air to inject a drug, and can easily penetrate up to two layers of clothing. It holds two doses. It takes d4+6 seconds to change the drug or the air cartridge. An air cartridge is good for 100 injections, and replacements cost 25 credits each. Cost: 200
Note: both the Paramedic and Surgical kits include a hypospray.